SENTINEL

Stand guard
over your
world.

Deploy a game server in under 47 seconds. No configuration headaches. No surprise bills. Just your game, live.

2
Games Supported
99.9%
Uptime SLA
47s
Deploy Time
EU-WEST-1 LATENCY 4ms 256 PLAYERS TPS 20.00 STABLE
SCROLL

Deploy your game
in seconds.

Minecraft and Unturned, with more on the way. Zero setup friction.

Hosting for people who'd rather
play the game than debug it.

We built Sentinel after wasting one too many weekends on yaml files. Every feature exists to give that time back to you.

01 · PROTECTION

DDoS shield always on.

Layer 3, 4, and 7 mitigation bundled with every server. No tier upgrade, no surprise bill when a 12-year-old with a botnet finds your IP.

BLOCKED / 24h 18,204 ● LAYER 3/4/7 MITIGATED
02 · STORAGE

NVMe end-to-end.

Every server sits on enterprise Gen4 NVMe. No spinning rust, no network-attached storage hiding behind a marketing page.

[[ ssdRead ]] GB/s SUSTAINED READ
03 · SPEED

Deploy in under a minute.

From click to connect in the time it takes to open a drink. Images pre-baked, modpacks and plugins one click away.

sentinel deploy minecraft --region eu-west [[ deploySec > 3 ? '✓' : '…' ]] Provisioning NVMe volume [[ deploySec > 8 ? '✓' : deploySec > 3 ? '…' : '·' ]] Pulling paper 1.21 image [[ deploySec > 14 ? '✓' : deploySec > 8 ? '…' : '·' ]] Applying DDoS shield rules [[ deploySec > 22 ? '✓' : deploySec > 14 ? '…' : '·' ]] Starting JVM · allocating 4G heap [[ deploySec > 30 ? '✓' : '·' ]] Server ready: play.sentinel.gg:25565 [[ Math.min(35, deploySec) ]]s
04 · PRICING

No asterisks. Ever.

The price you see is the price you pay. Backups, shield, support: all included, no annual contract nonsense.

Server kit · 8 GB · 4 vCPU $24.00 100 GB NVMe INCLUDED DDoS shield INCLUDED Backups, 6h INCLUDED Support INCLUDED TOTAL / MONTH $24.00
05 · SUPPORT

Humans on the other end, not a script.

Real ops engineers, not chatbots. When something breaks, a person who actually knows the stack picks it up.

SR ML JK AM ● ONLINE · MEDIAN RESPONSE 2m 14s

From sign-up to
live server.

No tickets, no manual setup, no waiting on a human to flip a switch.

01

Pick your game

Pick Minecraft or Unturned. Each one ships pre-tuned, so you're not starting from a blank yaml.

02

Choose your kit

Pick a pre-configured kit and your region. Each kit lists one flat monthly price up front. No surprises at checkout.

03

Checkout

Secure, Stripe-powered checkout. Your server starts provisioning the moment payment clears.

04

Play

Live in under 47 seconds with the DDoS shield already on. Connection details wait in your panel. Share the IP and go.

No inflated review count.
Just straight answers.

We'd rather show you exactly how it works than borrow someone else's badge.

Built by people who run servers

Sentinel exists because we wasted one too many weekends fighting yaml files and flaky hosts. Every feature is one we wanted ourselves, and the people who built it are the people who answer when you write in.

One flat price per kit

Every kit is one monthly price, shown in full before you pay a cent. Backups, DDoS shield and support are baked into every size. Never a surprise line on next month's bill.

Guides & docs, not hold music

A full Help Center walks you through setup, mods, and the fixes for what usually breaks, so you're never stuck waiting on a ticket.

Browse the Help Center →

Questions, answered.

The things people ask before they deploy.

How fast does a server actually deploy?

Under 47 seconds, start to finish. Images are pre-baked and configs pre-written, so there's no manual provisioning step. The moment checkout clears, the server begins building and your connection details appear in the panel.

Which games can I host?

Minecraft (Java & Bedrock) and Unturned, with more on the way. Each comes pre-tuned, with modpacks and plugins a click away from the panel.

Can I upgrade later if my community grows?

Yes. Move up to a bigger kit anytime from the panel. Billing is prorated over the rest of your cycle. No migration, no data loss, no downtime.

What about DDoS attacks?

Layer 3, 4 and 7 mitigation is bundled with every server at no extra cost. It's always on and needs zero configuration. Attacks are absorbed before they reach your players.

How does billing work, and is there a contract?

No contracts. Subscriptions are month-to-month through Stripe, and you pay one flat monthly price for the kit you pick. Cancel anytime from your billing panel and your server stays live until the end of the cycle you've paid for.

Who do I talk to when something breaks?

Real ops engineers, not a chatbot queue. Start with the Help Center for the common fixes, and reach the team directly for anything it doesn't cover.